![]() This should amount to 50 XP on top of the normal XP gain. The other research is Knight's Quest that offers a bonus amount of XP to whatever mounted knight unit slays a nominated enemy unit type. Once all 5 of the Crusade skills have been obtained, any unit of theirs will gain 6 XP instead of just 1 XP whenever it makes a kill. Each time a Crusade skill is researched, all owned units for that side will gain an additional +1 XP for every unit they kill. Crusade is the more prominent one, and a 5 piece research set. The Knight race have 2 types of researches that offer additional XP to their units as they kill opposing units. Due to the amount of XP a Hero usually has (more than 1500), a unit that leeches XP from a Hero usually ends up reaching their maximum level (20). This applies to Heroes both ways (when under the effects of Mind Leech and also when being leeched). ![]() When Wraiths and Shadows, as well as units under the Mind Leech spell, kill an enemy unit, the XP amount gained will be equal to the amount of XP the slain unit had. Typically, it costs around 20 Crowns per 10 point of XP, but the Moon King of Lunarion being the cheapest at just 18 Crowns per 10 point. There are also a few special areas in the campaign where you can purchase XP for your Hero at the cost of Crowns (currency used only in the campaign). However, the Knight race have access to the Order of the Grail research that, once researched, doubles the amount of XP gained from quests (40 XP).Ĭompleting certain missions in the campaign will award bonus XP (usually in the hundreds), in addition to any other XP you would normal gain. Up on completing a quest, your Hero will receive 20 XP. The Reaper, the Daemon Infantry, has the unique capacity to devour the souls generated by Succubi, for a nice +20 XP per soul devoured. Once more, the Hero will also gain this.Īny unit (and the Hero who owns the unit) that slays an enemy Hero will be rewarded bonus XP equal to the fallen Hero's level in addition to the usual +1 XP for killing a unit. However, if a unit destroys a building that deals damage (such as a tower) then the unit will gain 4 XP. Again, the Hero who owns the attacking unit will also gain that XP. A unit that destroys a building will gain 3 XP. For that purpose, a Titan is considered a normal unit. In addition to that, the Hero who owns the unit that acquired the XP will also gain that XP, too. Obtaining Experience Standard XP gains Įach time a unit kills another unit, they'll gain 1 point of Experience (XP). 3.2 Defeat of an Ironman / Bronzeman Hero.2.4 XP from higher Level of mastery (Summoning spells).The special abilities available depend upon the hero's race and speciality. They can choose to spend their ability points either on special abilities, statistics, skills, or spells. ![]() When heroes reach level 4, they begin to gain ability points. ![]() Priest Druid, Healer, Paladin, Runemaster Wizard Alchemist, Archmage, Illusionist, Necromancer, When they reach level 3, they can choose one of sixteen different specialties: When heroes reach level 2, they can choose one of four professions. For details on the number of experience points needed, and ability points awarded, see the table "Hero & Army Levels" in the "Appendix" on page 83. Heroes do not get medals like other armies, but are awarded ability points when they gain levels. 50% of the normal amount of points if your hero is killed during the skirmish.For details on how the points are calculated, see below: Heroes are awarded experience points based on the map size, victory, and hero status. Heroes do not have to win the scenario to be awarded experience points, but the number of points is higher if they do claim victory. Heroes are awarded experience points at the end of every scenario, be it campaign, skirmish, or multiplayer, which allow them to gain levels.
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